William Parker currently resides in West Boylston, MA working as a professional 3D artist specializing in 3D Character Modeling and Gameplay Environment Design/Composition. He also works as an Assistant Professor of Game Design teaching advanced game design techniques. He is always looking to explore more of the 3D industry, and is interested in new and exciting opportunities designing 3D assets for games or film.
Worked as the Principal Character Artist at the studio. Setting the quality and creative standards for which the studio would be known for in regards to character art.
Created production pipelines for the character department and subsequent related disciplines to facilitate speed and quality of all character related assets created.
Mentored and taught all Senior and Junior character artists on production methodologies and proper game development practices.
Lead several strike teams on look development and the creation of style guides
Worked along side Art Direction and Design to help in conceptualizing future ideas for projects (Characters, Clothing, Hair, Weapons, etc...)
Worked with Art Management on setting up proper production workflows, and created and maintained interdepartmental communication to insure workflows were implemented.
Shipped Titles:
- Saints Row 5: DLC Sunshine Springs
- Saints Row 5: DLC Doc Ketchum's Murder Circus
Working as a senior 3d artist on undisclosed project.
Teaching courses in game design and fine arts principles. Courses such as 3D character modeling and 2D Tools for Game Development.
Working as a Senior 3D Artist creating and implementing 3D assets for UI/UX, Environments, and Characters. Work consisting of 3D modeling, texture authoring, material creation, animations, and FX's work for Top Level CCG. Working side by side with designers and engineers to help create feature implementation pipelines along with R&D.
Shipped Titles:
Blizzard Entertainment: Hearthstone Battlegrounds
Created new game features for Major and Minor monetization.
Teaching advanced techniques in 3D modeling and character creation, as well as game theory and design methodology.
Contract work on undisclosed project.
Creating and optimizing 3D character/creature and prop models using a variety of industry standard software.
Shipped Titles:
Dragomonz AR Battle by Spin Master
Untamed - Madlab AR by WowWee Group Ltd
In Progress Titles:
Sam & Max VR "This Time Its Virtual"
Creating props and environment assets. Map building which consisted of terrain creation and texturing, prop placement and set decoration, lighting and atmosphere effects, pathing and working alongside designers for the creation of gameplay spaces.